All we know is that the genetic laboratory that plays host to much of the game is strewn with corpses, and that it was originally used and abandoned for unknown reasons during World War II, and then revived for use in top-secret biotechnology experiments in the 21st century. However we don't know too much about the plot for now. Levine said that BioShock would be a "convergence of technology and biological life" compared to SS2's "convergence of technology and commercialism", and that in narrative terms it would have the same kind of dramatic ambiguity about it that SS2 and the film Fight Club had. The game, which uses a heavily modified version of the Unreal engine, has apparently been in the design phase for three years, and now with Tribes: Vengeance out of the way the Australian developer is prepared to say what it's been up to. Irrational Games is working on a "spiritual successor" to System Shock 2, the developer revealed recently, which pits the player against the used-to-be-human occupants of an abandoned science facility.īioShock, which Irrational is at pains to point out is not a direct sequel to any of the System Shock titles, will be a horror-themed first-person adventure in which your observations and experiences will be influenced by your choices in-game, according to general manager Ken Levine.
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